Afterword, and feedback time!

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I want to take this opportunity to thank everyone who joined us in DXT2, and helped make this tournament amazing! I hope everyone had a lot of fun - I know I did!
All in all, I - and I'm sure the other judges agree - feel this tournament was a success. Of course it was in no way perfect - but we'll get to that in a sec! - but it was still succesfull, and way better than DXT1 was, at least in my opinion! And this tournament wouldn't have happened without you all. Thank you. .w.

What's next? Well, I have mentioned it before, but here's at least an official statement - there will be a DXT3. I like trilogies. Trilogies are great. So we will have a third tournament as well! Fear not, the tournament won't start for a while. I can't give you any solid dates yet, but we're possibly looking at spring-summer of 2016 for the starting point. I will make sure to announce things grandly when we have anything more solid!



Now's for my second point for this journal - we want to make DXT3 the best one yet. And we need your help and feedback for that!

We have received feedback all through the tournament of course, but if you could spare give us some feedback now, it'd be greatly appreciated. One big thing we want to work on better for the third DXT is more foreshadowing, and stronger plot from the beginning. Of course we didn't just pull stuff from our asses during this tournament either, but we skipped on a lot of foreshadowing in favor of "not giving out spoilers", and that was a pretty big mistake on our part. I apologize for the troubles this has caused.

Another point that became pretty clear was that we shouldn't make another battle royale round. It sounded pretty cool in theory, but damn, did it backfire in practise. I'm sorry for the pain and anger it caused for anyone..!

So uh, I guess these two points don't neccessarily need repeating in your feedback? But if you have any input on anything else (or just really passionately want to address these two points as well of course! We won't bite), bring it on! What did you think of the rounds? How they were executed? What would you want to see return, what should be dropped? Ideas for future round formats? What did you think of the "game mechanic" side? Are the army sizes good, or should they be smaller? Bigger? Do you like the Young Hunters-esque evolution (super evolution, one-on-one Xroses), or would you prefer us go back to the previous format (every new digimon joins a big Xros)? Please leave comments on these points, or anything else! We want to learn from this tournament and make DXT3 the best and most user-friendly (heh) tournament yet! .w./
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ZephyrLightningheart's avatar
Reading some of the comments below, I didn't even know the two Xros seasons had different fusion methods. I'm much more familiar with Xros Wars method. It would be interesting to see both methods as an option. Maybe when the tourney begins in Summer of 2016, I'll get a chance to finish the series. 

I think having options is good while still having a limit on some of it. As I looking through the gallery there are a lot of Xros designs, I'm all jeez louise I don't think I can come up with a bunch. XD If army size is important a small number could be good. I say 5, including the core, that way each digimon has a chance to shine. The core can go super mode while the others can merge on their own a sep Xros if need be. 

I'll be watching this group and eager to see new info for this tourney.